In August 2021, YoYo Games streamlined its license options for GameMaker, switching from permanent licenses to a subscription model. GameMaker supports a dozen platforms: PlayStation 4, Xbox One, Switch, Windows, Mac OS, Ubuntu, Android, iOS, tvOS, Fire, Microsoft UWP, and HTML5. More than 1,000 users register to use the engine every single day. The engine is currently available under its latest iteration, GameMaker Studio 2 (GMS2), which was released in March 2017. GameMaker was created by YoYo Games 20 years ago, with an underlying goal to "streamline the development process" using a drag-and-drop visual scripting tool. "But the past years have seen an increase of higher-fidelity games like Swords of Ditto, Levelhead, Synthetik, or Nidhogg 2." "The engine is perhaps the most known for a wide variety of pixel art games made with it," he says. After gaining renown for online multiplayer mods, he was recruited to work on Nuclear Throne, Forager, Nidhogg 1 and 2, Rival of Aether and Caveblazers, among others - all of which were created with GameMaker. Vadim Dyachenko has built a career from working with GameMaker. It's the high-end 2D engine, the top-down action games engine, the puzzle-platformers engine, the pixel art engine. But GameMaker is also much more than that. If you're a games journalist secretly dreaming of being a developer, chances are you've given GameMaker a try.Ībove all, GameMaker is an engine for novices - the artists, the writers, the non-programmers, the people with ideas who have never written a single line of code and wouldn't know where to start. You can read our other in-depth guides on all the major game engines on this page. Here, we'll try to address many of the issues concerning one of the most popular game engines, GameMaker, so you can see if it's the right game engine for your project. So considering all these criteria I have chosen GameMaker Studio 2 as my champion, made my first game: Slime Runner using this Engine.For developers just starting in the industry, the task of choosing the best game engine can be daunting. Here are some of the most popular (and my favorite) games made using GameMaker Studio Many popular and Hit games were made using GameMaker. This was also one of the major factor for choosing this Engine. Compared to other Engines this is a Bummer. ![]() Remember the catch I mentioned earlier? It is that GameMaker has different licences for different platforms, Desktop licence supports only Windows, Mac and Linux, Mobile licence supports Android and iOS and Web licence for HTML. ![]() GameMaker has different tiers for pricing, you can go for monthly, yearly or buy permanent licence for the software. GameMaker supports this feature, but….there is a catch…□ more on this in next section. I want my games to be played by wide array of audience so the Engine I chose had to support exporting to multiple platforms (such as Windows, Mac, Linux, Android, iOS). I wanted a game engine that has good online community support (for helping in debugging and tutorials), advanced features and a marketplace for plugins and assets(I’m still learning to draw □) and GameMaker excelled in this. Next I wanted the Game Engine to scale up as my skills grow, although I am starting Game Development as a hobby now, in the future I might want to build polished and more complex games. After researching a bit on the internet, I found GameMaker has a very fast learning curve. I wanted a Game Engine on which it was very simple and fast to build small demos on before building the final game. My first criteria was whether the engine is simple to learn and make games on. I’ve went through the pros and cons of all these engines - Unity, Unreal, Godot, AppGameKit, RPG maker, GameMaker and finally chose GameMaker Studio, here’s how I made my choice : Is it simple to learn? ![]() The first challenge that I came across was choosing the right Game Engine. I recently started making video games as a hobby.
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